![]() Rain distribution, mesh sizes, min/max, etc will break it. Most settings like civ count, end year, good/evil square counts, and Z levels between cavern layers can be changed and still get the same terrain. The trees all yield fruit that you can have the dwarves gather by making gathering zones. The volcano's lava is ground-level and there's a nice raised mountain around it with forest growing over it. Check the starting dwarven civ to make sure you don't get stuck with a small one on this version, but all should be at least 200. Good version does 50 years instead of 25 years because civs grow more slowly with more good squares on the map. I stole the fortress name here from one of the randomly-generated volcano names I saw along the way. I couldn't have that, so I reloaded an autosave and assigned Eral to the captain of the guard's squad. Somehow sending him away orphaned his cat. I thought Eral Minespun must have been killed in the quest to retrieve Matchedoars the Taker of the Zenith, but he was still alive. I sent a squad out to try to retrieve it, but they were unsuccessful and upon returning, Ineth Bridgetwinkled became a stray cat. ![]() The second one stole it once, was convicted, then stole it again and handed it off to their partner in crime who was off the map before I noticed it was missing again. ![]() The first co-conspirator was arrested and chained up and apparently when they're chained, you can't confiscate items, so he was sentenced to death. They were convicted and then they stole it again. Each time they confessed and gave up their co-conspirators. ![]() One of the first artifacts produced in the fort was a sandstone toy boat made by a child in a strange mood. ![]() Thieves managed to steal an artifact that they had been trying to steal for years. ![]()
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